Wednesday, 18 November 2009

Design for Interaction Project (DIP)


Brief


This module aims to give students experience of making direct connections between critical thinking and practice by developing concepts for practical projects that reflect theoretical models.
I am required to design and develop an interactive project that explores/plays with these concepts. Audience interaction is an integral part of a concept.
It could be a game, an experimental website, an interactive art-piece/animation, a non-linear story or a design for an interactive environment, such as retail space, a museum, a learning zone or as a response to a public arts commission - but the subject matter and purpose of the design should be self defined.

So basically I need to create an interactive piece based on interactive theories. I must look into different theoretical concepts of what interactivity is and how it works with different target audiences.
My research starts with different examples of interactive animations, games and concepts that could relate or give me ideas on what approach I could take to design an effective interactive piece. I will also look into different theoretical books on interactivity and see what parts of interactivity strike me the most to reflect on my ideas for an interactive animation. Since animation is something I am most comfortable with doing.

Interactive Pieces

Interstellar Marines - The Vault

The vault is an interactive 3D environment in the Interstellar Marine universe. Originally prototyped to test the capabilities of the Unity engine. Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application. The vault requires the viewers to download the Unity plugin in order to experience its interactive 3D environment.

The thing I like most about the vault is its user friendliness and how it engages with the users, giving them background story of the game and whats to come, using voice over audio and movie guides which you can choose to initiate.

Mouse Interactivity

This is a website I stumbled upon after searching on google for interactive flash pieces, which has different variations of interactive mouse control primarily for website design. Showing how the movement of the mouse cursor can shift/change the way certain shapes/patterns behave, giving them a different animated effect with every movement.

Eyezmaze

Eyezmaze is an interactive flash animation, which acts as some sort of growth simulator. Its popular series 'GROW' has its own unique concept in non-linear flash animation. Giving the user many different choices and outcomes that could get someone to be playing the game for a good while till the puzzles are 100% finished.

FASCO-CS

FASCO-CS has 4 unique flash puzzle games which are non-linear and are interactive in a 3D looking environment.

Kagi Nochi Tobira

Kagi Nochi Tobira (AKA The Escape Game) is another very well made linear puzzle game which consists players to find a key, then find the door to put it in. It requires players to think out of the ordinary when it comes to finding the key and the door in many unique ways as it gets to the harder stages.

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